Biochem, More than 1 toon? Crew Skills. All Energized, Exotech, and Rakata adrenals and stims now require 400 Biochem for use. Hi all Crafters, I started liking crafting and focused mainly on Synthweaving because of the Augments, but doing more and more kinds of crafting trough all my chars. New Superior 77 Augments in SWTOR Guide. Where is t. . And there's no drop equivalent, nothing you can get with daily mods. The uniqueness of that makes biochem the undisputed best skill for any main. Crafted gear is great, but you won't be making level 50 high-tier gear until you do Operations or Hardmode Flashpoints. the prototype stims last 2 hours, the reuseable ones only last 1 hour. one of my buddies dropped his 400 Synthweaving with two 400 gathering skills so he can pick up Biochem. Schematic: Biochem Tactical 3, sold by Kai Zykken. . Store. Use: Restores 3900 to 4725 health and increases maximum health by 15% for 15 seconds. Some minor changes include producing an additional implant on a crafting critical, reclassifying 'Red Goo' as a Grade 6 Biochemical compound via Bioanalysis Missions and a. Sergeant Fideltin Rusk: +10 Armstech Efficiency, +10 Scavenging Efficiency. By then, you'll find that either you could get a full set of Artifact-quality PvP gear fairly easily (I had a full set of Champion gear within a week of hitting 50), or that the. Make Prototype Med Packs (blue in the picture) using Green Goo and a blue item from Tier 1 Diplomacy gathering missions. NoobSabatical. By Mysquine January 17,. . SWTOR has three different types of crew. However, all other crafting skills are just as good for leveling imo. Agreed with the parts about reusables being much better than what other professions offer as exclusives. This is especially easy to do in SWTOR due to how simple it is to level an entirely new crewskill to 400. . Then you would need the 2 complementary skills that go with it Archeology and Treasure Hunting. Best farming spots for crew skill materials. These gathering skills are the ones that most directly feed the crafting skills. More . You can actively earn unique and exclusive rewards by completing specific Daily and Weekly Conquest Objectives called Priority Objectives. It is only Mandatory because y. Scavenging: Start off your Star Wars lifestyle like multiple movie heroes have - by digging up old fossils. The Bioechem schematic to craft Grit Teeth can be acquired from Kai Zykken but it is on some sort of schedule and thus is not always available for purchase. The first SWTOR fansite! Guides, databases, datamining, discipline calulators, tools, news, theorycrafting, and more! Fire Emblem Heroes Fire Emblem Warriors Pocket Mortys Star Wars: The Old Republic. I've read multiple times that pvpers etc. Yes. Posted January 5, 2012. I play a lot of alt characters so i love the reusable stims, medpacs, adrenals, etc. 6% at 270,000 health. What you should be asking for is for other skills to be improved to be on par. The Odessan re-usable schematics are the obsolete tier 10s. Reverse-Engineer them until you learn the Reusable recipe!I'm a returning playrr and had a few questions, is biochem still a must for pvp. 1a. For example, to make a single stack (6) of Advanced Kyrprax Medpacs requires the following list of raw materials in public test 1. I'm going to list the high end recipes for Biochem, put the reusable next to the non reusable recipies. Arch = Artifact Fragments, Power and Color crystals and crafting materials. Unsure if I should post this in customer support or PvP forums. Those two will give you all the crafting materials you need for Biochem plus Diplomacy you get companion gifts that you can use or sell. This is getting depressing. SWTORDominance. 9^40 or 1. 1 – Galactic Season 5, Quicktravel Update, GTN Changes, Bug Fixes. I got it after REing a stack of 8. The vast majority of people who PVE/PVP often have it. Currently, almost everyone wants their mains to have Biochem for reusable stims and medpacks and adrenals. Update for ALL Crew Skills (Despite it only saying Underworld Trading) This is a guide for leveling all crew skills through missions. Learn technical skills in our lab courses and. 0, the Biochem items from 6. With additional crafting changes made in update 6. Artifice is least popular, since crystals and relics are not that relevant, while dyes can make some profit. Since Biochem still seems like the Crew Skill tyrant in the game, I decided to provide a good compendium of guides that I've made for said crew skill. DIPLOMACY supplies the special materials you will require. SWTOR 7. . Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. Overview. Then RE the blue schematics to the purple reuseable items. It sounds like you need to go click the drop down menu in the upper right hand corner of bioanalysis and select the appropriate level range of missions. 0 Expansion launches on February 15, 2022! Gear; Level 80 Solo Gearing 7. 534. For full guides to leveling all othe. Patch Notes Update 7. 0 Expansion PvP Seasons 4 Guide and Rewards Galactic Seasons Guide and Rewards – Season 5,. Even if you don’t craft them and just buy one on the GTN, the reusable ones are only usable by Biochem level 600 (they kick ass). They also use a special type of combustible gas so that their blaster shots can more easily set their foes ablaze. I also have a lvl 29 Guardian with gathering skills. Just change the BoP biochem stuff in to BoE so current biochemists can make some credits and everybody can use nice consumables. Performance: 12. You only need one set of re-usable stims/adrenals/medpacks for all your alts; so the demand for them is limited as well. A new tier of Legendary quality Augments at Item Rating 300 have been added to Star wars: The Old Republic, making them the new best augments available in the game. Everywhere; This Forum; This Topic; Topics. Consider Biochem the Alchemy or potion making profession of Swtor. You will get a lot of results. What are the plans to make non-Biochem useful for end-game Ops players? Seems our whole guild converted to Biochem in the last month or two. Category: Crew SkillsView data for the Biochem SWTOR Codex. They are available to low level players, but aren’t really worth it, and are more recommended for level 75 players who are working on the hardest content in the game including Ranked PvP and Master Mode operations. Biochem – Bioanalysis. . Crew Skills. 0) Biochem Leveling (4. I absolutely love those things, but I think there should be exclusive items in other skills to draw people to put those on their mains. Here you will learn everything about Crew Skills and all possible combinations! The guide is up-to-date for Patch 7. I'm all for vi. You still need to level up your skills, and you still have production vs. I am using hk-51 as my primary companion while levelling. . ago. The materials required to craft items. They'd be reusable medkits. BUT, the Biochem 600-700 requirement for me to be able to use them is just a detriment to the gameplay especially for people who craft and need diverse crafting skills, not biochem all. Suggestion Box. Rare Material. Why on earth would anyone want to research for the epic "regular" stim. Endgame, I plan on lots of PvP. Posted February 13, 2012. The higher the mission grade, the more expensive they are. It's amazing for PvP, and nice for raids. People will always need stims end medpacs. I currently have Cybertech, but I feel as it's not really worth it anymore (its worth it to m. I am currently 400/400 armstech and i am severely disappointed with the max level schematics i have available to me. 186 votes, 39 comments. Cyber: droid armor, earpieces (similar to implant), grenades, armoring (armor only mods), mods (armor and/or weapon mods), gadgets like. SWTOR 7. Biochemists are also able to create medpacs which restore health as well as med units which function as ranged medpacs. 2) that just went onto the Public Test Server, how they fit in the big picture and how we are proceeding forward with crafting professions in endgame in general. Biochemists can create medpacs to restore health, stimulants (single-use injections) that provide a boost to physical abilities, and biological implants that enhance combat prowess by stimulating neural networks and. I did go a bit overboard, though. The Biochem crafting skill is what you want if you want to create your own stims and health packs. 0). So, nobody can use it except biochem master itself. . 2. The fastest, most efficient way of levelling any crafting skill is to just make the assembly components for each tier as you level up (cell. From 310 to 400 all my implants for Aim have higher endurance stat and half of them repeat the lowe. Alortania The Tanky Tank • 5 yr. Biochemical Bonding Agent is a Grade 1 prototype medical supply crafting material. . : Cybertech: Reusable grenades (for Cybertech char. The best choice in every game in your situation (first char on a new game), is always choosing a gathering skill and selling what you get to other players, in swtor they are: scavenging, archaeology, bioanalysis, slicing. make reusable medpacks/stims available for everyone, this is a huge advantage for biochem people. SWTOR Crew Skills Vendor White-border Materials Guide. Even if Biochem does get nerfed, these kinds of players will just migrate to the next best crewskill that will benefit their class the most. e. SWTOR Cybertech Crafting Guide. . If I'm not mistaken the PvP heal stim is on the same cooldown - and heals at a significantly higher value. English. Being at level 700 will allow that character to use reusable Stims, medpacks and Adrenals, saving you a ton of. Here is a list of the mats you will need to go straight to 600 via the graft method: All. Warzone medpacs restore a flat percentage of your current maxhp, the biochem medpac just restores x amount of hp and thats far less than the percentage warzone medpacs will heal under any circumstance. That being the case, after expansion, I would probably go with biochem. . . . Green to Blue to Purple: no. 8x Refined Isotope Stabilizer - should be available on Jawa junk vendors. Biochem. Okay, nooby question, but I have just hit 400 in Biochem and I have no idea which things to make to sell for credits; what items should I gather the materials for and craft to make the most credits on the GTM? thanks. 4k. My entire guild has moved to Biochem, every PvE/PvP player I know on my server has moved to Biochem. Especially when trying to RE everything to epic status. Lore Entry: Biochem is the skill involved in crafting medical supplies, performance-enhancing chemical serums and biological implants. Biochemists can create medpacs to restore health, stimulants (single-use injections) that provide a boost to physical abilities, and biological implants that enhance combat prowess by stimulating neural networks and regulating. 0 Beginners Guide focusing on Crafting. If you are a Subscriber, you will earn bonus rewards. Your crew will be able to craft weapons, armor, stimulants and other very useful items for you to use. While this is not really something you can farm, this method for leveling up quickly and gaining XP in a manner of seconds, does get the job done. -2045, 285. e. 5k heal medal and 75k if you can somehow manage to get that high. understand new and emerging uses of biochemistry, microbiology and biotechnology. Dark Project (craftable by any skill) requires: 1x Invasion Project - craftable by any skill. 1 I made the mistake of going cybertech straight off the bat going into 2. . Been levelling up to 700, and the only one that gives a percentage of research seems to be the Kyrprax Medpac/Medunit. Biochem is the most popular crew skill because of the reusable stims not because it's a huge moneymaker. Smugglers, typically, would go armstech (non-force weapons), armormech (non-force armor), cybertech (misc things like ear pieces), or biochem (medpacks, adrenals, stims, implants). Hi, I wanted to drop some notes on the changes made to the BioChem profession in the patch (1. . I used to sell blue Nano Infused stims pre 3. Info: Tier 1 Exotic Crafting Material - Level 65 crafting, but only for earpieces, implants, relics and modifications, and the Crystal of Nightmare Fury, which gives a buff in Master mode operations. The devs also invented a brand new gear slot. I finally got around to having some other toons craft quite a bit of the Mk-1’s and 2’s the other day and noticed that I kept having to purchase a lot of the same materials. Please tell me that this is a bug. I was thinking that JK has the best Biochem bonuses and as a tank, he can use the Biochem stims and meds. PS: Sorry for my bad english but h. You have one crew skill that was over powered (Biochem), and now you are overnerfing it. They enable you to have a far more enjoyable experience fighting trash mobs than you would with a sustained DPS build since you’ll be utilizing effects. Biochem. Diplomacy and Bioanalysis are the two skills that can be learned from the trainers in the next room. 3 Class Changes. Biochem has been a boon to my Jedi Shadow, free adrenals, medpacs and ofcourse stims. You can also make some light spending cash crafting consumables and putting it on the GTN. In this video, we’ll be going over how to start Armormech crafting, how to level up your Armormech crew skill and unlock more crafting schematics, and lastly, we. Use of this item now requires. But. Guss is a hilarious character, charming and full of vices, he is unique in the world of Jedi and Star Wars in general. All Activity. I, personally, am on the fence right now. The guide will go over the fastest route I have found to get a new character to 700 in less than an hour. It is making burst classes (like ours) look over-powered compared to the damage-over-time classes. . You will get a lot of results. The grenades just suck, they are on a 5min cooldown and really don't do much. Out of all the crafting professions I've leveled, Biochem was the only one that I got any sort of mileage out of. Best stims/adrenals do not require the Biochem to use. Share More sharing options. Offer a sort of "trade-in" NPC vendor to make use of the mats by obtaining better ones. . As reminder: for all Rakata chemicals will require 400 biochem in 1. Eh, feel like dropping synth and powerleveling biochem for the obvious reasons. I can tell that there is something greatly broken with Biochem, and I'm not talking about how many medpacs I've RE'd with. So we all know they nerfed biochem with the last patch yet again, and with this patch they have now finally fixed the schematic for the exotech. They go for about 200-400 mil on Star. Open the crew skills page ('N') and next to the Scavenging skill bar (0-400) there's an 'X'. The medpacs are way weaker. 0 Powertech Changes Preview and Analysis (PTS) SWTOR 7. twitch. 2. Crew Skills; SWTOR. ” Its overall healing has been reduced and is now in line with similar level medpacs, and it temporarily increases the maximum health of its targets. Especially when trying to RE everything to epic status. Nobody else knows what your idea of "worth it" is. I was all excited when I RE'd some purple pots/buffs but then I realised I can't sell them to other players for credits. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Synthweaving, Armstech, Artifice, Cybertech and Biochem. Biochem 700. Hey, So there's a lot of concern about the perks from biochem and the, more or less, lack thereof for other professions. Here are a few ways to quickly make millions of credits with Biochem: 1. The fastest, most efficient way to level up biochem is not by making the items, but just by making the cell grafts. Note: When you obtain your ship you will obtain your very own butler droid who says he isn’t usable in combat but actually is. So I’ve levelled a toon to bio level 700 and unlocked the schematic for the top level stims, however I’m wondering whether it’s worth it, the ordeal you have to go through to craft artefact level stims is ridiculous. In this video, we’ll be going over how to start Biochem crafting, how to level up your Biochem crew skill and unlock more crafting schematics, and lastly, we’ll be going over some of the cool things you can craft with Biochem at higher levels including medpacs, adrenals and stims. Lord Scourge: +10 Artifice Efficiency, +10 Archaeology Efficiency. Edited February 17, 2012 by Ascetics. They cost a certain amount of credits. I keep hearing that new exotech schematics have made it more balanced but a quick look and I see nithing better than my reusabled. Does one need to b. Simply put, we have. This guide explains the best SWTOR Sentinel Solo builds for all three disciplines: Watchman, Combat and Fury. All Activity; Home ; English ; Crew Skills ; Why go anything but Biochem?All reusable Bio schems (except raid drops from launch, now long unavailable) are from deconstructing your own lower tier ones except the grade 10 reusables, the schems for which are sold at a vendor in Odessen by where you leave for the Fractured Alliances FPs. ANY crafting profession post 1. Champion's Lightsaber. That's 5 "slots", if they only buy a single stim/adrenal. The skill trio for synthweaving, artificing, or biochem. I am really struggling to keep up with gear right now. • 5 yr. Immersion is #1 for me, so that makes the game more enjoyable. Perks of having choice and randomization in crafting, I guess. - The Rakata biochem stuff is reusable and better than the bl. The reverse engineered purples require you have a certain level in biochem to use it so you will not make a profit off selling them to. Grade 3: Level 24-32: 160-240. 1 patch and they are BOP (binds on pickup). i dont get why the rakata stims, medpacks and so on is worse the the exotech one. I love reusables. Swtorista. The non-reusable ones that everyone else has to use take quite a few mats and are rather time consuming to make so they tend to be costly - stims aren't so bad because they actually. Crew Skills. These crew skills are separated into three main categories. can someone tell me why this profession is so freaking worthless? In fact, I've been talking to every non-bio chem person and they seem to feel the same way. News. Info: Tier 1 Exotic Crafting Material - Level 65 crafting, but only for earpieces, implants, relics and modifications, and the Crystal of Nightmare Fury, which gives a buff in Master mode operations. The grade 6 crafting PvP box provides enough materials to craft 20-40 of these adrenals. . the practice of collecting genetic material from creatures and. Second Best Companion for Smuggler: Languss “Guss” Tuno. Biochem will probably be more popular at high-end gaming. al. Biochem is still the ONLY crewskill that offers a steady dps boost in raids, as well as the bonus of increased survivabilty. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armstech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. At artifice level 100 you get a rating 42 green hilt that requires level 17. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. com . The materials required to craft items through Biochem can be gathered through the Bioanalysis gathering skill as well as the Diplomacy mission skill. You'd want to filter using "Stats" dropdown at least. Doc: +5 Underworld Trading Efficiency, +5 Biochem Critical. Personally I prefer biochem as a moneymaker. My question is for our high lv gents (400) You seeing some raid/pvp stims adrenals worth the pain of the first 399 levels?Biochem is the skill involved in crafting medical supplies, performance-enhancing chemical serums and biological implants. 0, don't seem to give research results anymore, just like most other purple medpacs/medunits don't seem grant research results either. You're overstating the issue. Each day I take at least a couple of tours around Onderon for about 15 minutes, and gather as much Bioanalysis nodes possible. All Activity; Home ; English ; Crew Skills ; The reusable medpacks for Biochem are the most overpowered item ive seen in any MMOTL;DR: Fancy words for ‘we nerfed BioChem and Cybertech endgame products’ because they were so good that players started considering them mandatory. Expansion. Level 80 Crafting Guides. So not a huge market for them, because if you can use them you can craft them. My biochem is currently level 100 and it seems like every recipe I have now needs this Hypo-Syringe. (Reusable. There actually are level 21 implants, but you don't get the schematics from the biochem trainer. 2 in 2023. Anyone power level it up and happy with it? Thanks =)Complementary skills: Biochem, diplomacy (if aiming to maximize the usefulness of biochem) Collect actively or use credits for missions to passively collect material as well. Hey guys im very much new to this game so sorry for the noobiness of the question. (A full set of 14 purple augments can cost hundreds of millions of credits. Members. Rakata Medpac (x1) Requires Level 50. Armormechs/Synthweavers can crit their Bracers and Belts, providing an augment slot on a BoP gear that only. . Bio: stims, adrenals, medpacks, and implants. Biochemists craft medpacs, stims and adrenals – all of which can mean the difference between life and death in tricky combat situations, like heroics, operations or flashpoints. Crew Skills. . Crew Skills. . 2, crafting for level 75 has become more accessible even to new players. If you want to use them for hardcore endgame content, Biochem. Posted February 1, 2017. Hey guys, I'm considering switching from Biochem to Cybertech. Since I'm using 2 lightsabers, artifice seems twice as nice, but Biochem appears to be a more durable endgame moneymaker. All that work through out the game for nothing. Posted May 24, 2012. If your guild is forcing you to take biochem, my advice is join a better guild. Go to swtor r/swtor • by. There are both light and dark missions that give 'supplies' but since the list is somewhat random there are times when you wont have any listed. com. Force Cloak resets the cooldown of Shadow Stride. . This will give you good utility in casual play, you’ll pick up a lot of mats and be able to sell them in bulk on the GTN. Sadly though these epic implants have defense rating & presence on them, con. Energized and Exotech stims and adrenals are no longer bound, allowing them to be traded or sold to other players. Scavenging Crafting Mats. But nevermind me, SHFs, Media, Shills and Trolls say GameStop isn't a fundamental play, so let's just go with that 😉 lol. Rakata stims/medpacs/adrenals are better than anything a non Biochemist could buy, putting anyone without biochem at a disadvantage to Biochemists in all situations. – Biochem is the skill involved in crafting medical supplies, performance-enhancing chemical serums and biological implants. BioWare has made loads of gearing changes over the course of SWTOR 7. Invasion Project requires: 1x Infantry Supply Kits - Biochem. Augmenting your gear is important, and crafting the augments yourself can save you a lot of money. I've noticed a good balance. The higher heal value made 400 Biochem worthwhile, but again, now it's simply a credit saver. We run four. Biochem. The best choice in every game in your situation (first char on a new game), is always choosing a gathering skill and selling what you get to other players, in swtor they are: scavenging, archaeology, bioanalysis, slicing. Does anyone have Biochem on more than 1 toon? I have a lvl 36 GS with Biochem. In this video, we’ll be going over how to start Cybertech crafting, how to level up your Cybertech crew skill and unlock more crafting schematics, and lastly, we. Skill level in a way to add a measurable component to your ingame ability to do something. Get up to speed with tips, tricks, videos and written guides about SWTOR for beginners and level 75 players with Swtorista! Whether you're a brand new player or a seasoned veteran, there's thousands of ways to play the game. Crew Skills. In my experience, having done quite a bit of gathering of all materials, Zakuul has mostly grade 9 with 10 interspersed, Darvannis has mostly 10 with 9 interspersed. They have been quite clever in this game. Biochemists can create medpacs to restore health,. Biochem allows you to reusable stims at bio700. (Cooldown: 90s) Exotech Med Unit (x5) Requires Level 50. Other crafting skills like Armormech/Armstech etc can sell their purples to other players. Requires Biochem (400) This marvel of biochemical engineering is not consumed on use. Bioanalysis Crafting Mats. 7. Step 2: Deconstruct the lot. But Biotech can make lots of single use med-pacs for itself and alts. ago. Diplomacy Bioanalysis. Less diplomacy missions needed, less materials needed, etc. Purple = +10 Stamina / +10 Willpower / +10 Critical Rating / +10 surge rating. 5. . The purple polybiotics ones, which I used before 7. This guide will go through. Cybertech is worthless endgame, unless you can planning it use it to keep alts in mods. After the publication of this story, EA addressed the news in the. The SWTOR Legacy of the Sith 7. This guide will go through all the ways to get materials for Biochem in Star Wars: The Old Republic, and a list of every Biochem crafting material and how to get it. Biochemists can create medpacs to restore health, stimulants (single-use injections) that provide a boost to physical abilities, and biological implants that enhance combat prowess by stimulating neural networks and regulating brain stem functions. I raised Biochem to 500 a couple of weeks ago, and between 400-450 there were some wonky patches where I had to craft blue adrenals, and possibly some RE learned blue implants. com . . Other languages: Bioenergie-Zelltransplantat. (mixed up medical equipment with medical. Selling the mats you don't use from the Biochemical Sample and Biochemical compound missions (only run the abundant ones), makes that ingredient pay for itself. the medpacs where I was incorrecty assuming the chance was 5% per _unit_ not 5% per. The fastest, most efficient way to level up biochem is not by making the items, but just by making the cell grafts. . - I. The higher heal value made 400 Biochem worthwhile, but again, now it's simply a credit saver. I picked up Biochem on my Sentinel and now after 1. Go to topic listing. 0 because reasons what's the incentive to use Biochem anymore?The second method is to use the /roll system. 6k. It's the only crafting skill that gives a benefit in combat, since it allows you to use the infinitely reusable stims, adrenals, and medpacks. PvP Season 3 (July 18 – October 23, 2023) It’s Official! Star Wars: The Old Republic is moving from Bioware to Broadsword! 7. During this time you will be running mostly rank 1 missions and an the more frequent rank 2 mission as you near 100. Given that the light/dark gain from Diplomacy is so small I just do both kinds of missions regardless. I'm so excited to check out the #SWTOR crafting changes! 10. Is it worth. For each rich mission I buy for average 24k, i bring in between 60K (3x 20K, bad market, no crafting crit) and 100K credits (great market, crafting crit). Sergeant Fideltin Rusk: +10 Armstech Efficiency, +10 Scavenging Efficiency. PvP Season 3 (July 18 – October 23, 2023) It’s Official! Star Wars: The Old Republic is moving from Bioware to Broadsword! 7. Biochem is currently the only Crew Skill giving a direct benefit in these Situations that is unobtainable by credits. It seems very backwards and I was hoping someone knew if it was just a bug? thanks for your responcesI'm of the mind that biochem and Cybertech are brilliant. Biochem. Even better, with a high skill level it allows you to craft and USE the endlessly reusable med packs, stims, and adrenals no matter who crafts them. Unlike most other materials, these white-bordered materials can be purchased directly from a vendor, rather than gathered or bought from. There is not much needed for a guide since it's mostly just crafting all the grafts as they become available. What Goes With Biochem Swtor? Image by: swtorstrategies. Missions tend to cost 5 - 10k, and you’ll get 6 - 10 materials from the better missions. Even better, with a high skill level it allows you to craft and USE the endlessly reusable med packs, stims, and adrenals no matter who crafts them. Recommended Crafting Skills: Artifice, Synthweaving. Where are all the new schematics for stims, adrenals and medpac for biochem 450? Is this bugged or is there another method of getting them How to obtain it: Make a bunch of Basic Med Packs. Categories Farming. 3; Legendary Implants; Level 80 Gearing Guide;. Posted March 8, 2021 (edited) Search GTN for the word Adrenal. Home Game News Store Forum Everywhere; This Forum; This Topic; Topics; Events; ImagesI keep seeing all of these "Biochem is OP" threads and they all seem to be from people who don't know what recipies are available, or understand what the end game recipes are going to look like. 2 and Iokath daily area will have grade 10 mats exclusively. English. Can I find schematics that allow me to make stims for my friends that don't have biochem? If so, where/how? Thanks in advance. 3 Endgame Gearing Guide. The following is a list of all the crew skills and their related Mission and Gathering counterparts: Armormech - Scavenging - Underworld Trading Armstech - Scavenging - Investigation Artifice - Archaeology - Treasure Hunting Biochem - Bioanalysis - Diplomacy Cybertech - Scavenging - Underworld Trading Synthweaving - Archaeology . biochem is pretty well balanced out, the others maybe not so much. Biochem gives you craftable consumables that everybody can use.